The MakerDojo STEAM program
MakerDojo is a makerspace incursion program with STEAM (Science, Technology, Engineering, Art and Mathematics) learning and sustainable practices at our core. We call it “Learning through Making”. With MakerDojo, the opportunities for your children are endless.
We offer opportunities for your children to explore and make projects that are fun, engaging, educational, and sustainable. Where possible, each child gets to take their ‘makes’ home with them and continue to play and make in their own home environment. Children develop vital and transferrable skills that develop innovative, creative, design, and computational thinking; resilience, agility, and adaptability.
MakerDojo is the premium provider of “Learning through Making” incursions based on our highly successful and engaging holiday programs. We exist to excite, engage, and extend the creativity and knowledge of children.
Designed and delivered by teachers, we partner with schools to create life-long skills and memories. We provide sustainable resources and activities that encourage children to create and make solutions to real-world problems.
Incursions
Maker Arcade: Foosball
Pricing from
$300
In this program, students will have the opportunity to make arcade games using cardboard and other recycled materials.
Students will make a foosball game out of a tissue box plus some additional materials. The only limitation is creativity.
- Linked to the Australian and Victorian curricula.
- Suitable for students in years 4-6.
Maker Makey: Operation
Pricing from
$300
In this program, students will design, make and code their own Operation game using a range of equipment and recycled materials.
Please note: students will be able to keep their Operation game home without the electrical components.
- Linked to the Australian and Victorian curricula.
- Suitable for students in years 4-6.
- No previous coding experience required.
Maker Machines
Pricing from
$300
In this program, students will collaborate to build a Rube Goldberg Machine. The purpose of a Rube Goldberg Machine is to achieve a simple outcome, such as knocking over a glass of water, through a series of deliberately complex steps. Each step triggers another to produce a domino effect.
- Linked to the Australian and Victorian curricula.
- Suitable for students in years 4-6.
STEAM INTEGRATION
Science| Technology | ENGINEERING| Art | MATHEMATICS
STEAM INTEGRATION
SCIENCE | TECHNOLOGY | ENGINEERING| Art | Mathematics
STEAM INTEGRATION
SCIENCE | Technology | ENGINEERING | Art | MATHEMATICS
Click below to enquire or to book a session for your students.
Maker Makey: Creative Writing
Pricing from
$300
In this program, students create a story and then make it come to life using a Makey Makey. Students can add voiceovers, SFX and music to capture mood and emotions.
- Linked to the Australian and Victorian curricula.
- Suitable for students in years 4-6.
Maker Makey: Art
Pricing from
$300
In this program, students draw a piece of art and make it interactive by attaching it to a Makey Makey. Students can add voiceovers, SFX and music to capture mood and emotions.
- Linked to the Australian and Victorian curricula.
- Suitable for students in years 4-6.
Maker Fidget Toy
Pricing from
$300
In this program, students make an infinity flextangle out of paper and glue. A flextangle is a combination of a hexaflexagon and a zentangle design. Flexagons are flat models-paper polygons, constructed by folding strips of paper. They can be flexed or folded in certain ways to reveal the multiple faces.
- Linked to the Australian and Victorian curricula.
- Suitable for students in years 4-6.
STEAM INTEGRATION
SCIENCE | TECHNOLOGY| Engineering| ART | Mathematics
STEAM INTEGRATION
SCIENCE | TECHNOLOGY | Engineering | ART | Mathematics
STEAM INTEGRATION
Science | Technology | ENGINEERING | ART | MATHEMATICS
Click below to enquire or here to book a session for your students.